Descargar Traduccion Espanol Kingdoms Of Amalur Reckoning Dlc

  вторник 16 октября
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Kingdoms of Amalur: Reckoning™ The Legend of Dead Kel DLC is now available! The legendary pirate Dead Kel and his Hanged Men have returned to haunt the seas of northern Amalur.

• WW: April 17, 2012, Mode(s) Kingdoms of Amalur: Reckoning is a 2012 for, and developed by and, who also published the game with. It was the only game released by 38 Studios before they filed for bankruptcy.

Was the game's executive designer; created the game universe and lore, with working on the artwork, and creating the musical score. The game was released in 2012, to generally favorable yet polarizing reviews. On September 6, 2018, the rights for the series were purchased by from the now defunct. The player showcasing the 'Reckoning' mode Kingdoms of Amalur features five distinct regions, four playable races, and three class trees with 22 abilities per tree.

The four playable races are the Almain (Civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (Nomadic Humans). [ ] The player starts off as a 'Fateless', but can afterwards choose a class among the three available in the game, which are called Might, Finesse, and Sorcery; they correspond to the,, and classes respectively. As the player fights and gains experience, additional levels are unlocked. With each level gained, the player gains three ability points which can be invested in the skill-tree system to unlock or augment the 22 abilities, or put points into one of the other trees. Need for speed most wanted. By completing Faction quests and investing ability points in certain amounts in minimum combinations in the various skill trees, the player can also unlock various 'destinies', which add positive buffs to the player.

Combat is based on the timing of button presses, similar to an, with occasional. The combat includes a 'fate' system which allows players to accumulate 'fate points' and ultimately enter 'Reckoning Mode', a mode that allows the player to quickly dispatch enemies. The Reckoning Mode may end on player's command, with the depletion of the fate bar or by the act of 'Fateshifting' an enemy. Fateshifting involves performing a brutal finishing move on a single enemy. During the cosmetic Fateshifting phase, the player may rapidly tap a random button (chosen and displayed by the game) to increase the experience yield up to 100%. After the Fateshifting, all weakened enemies also die.

The player can travel on land, jump down from predesignated spots and swim in the water. The player has the ability to communicate with, rob or kill NPCs; each of these actions have their own consequences. Lead combat designer Joe Quadara emphasized that 'twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther.' 38 Studios founder said that the style of the game would be a marriage between.